Haters, welcome to your first big beef. If you’re the sort of person who gets angry when outdated material is adapted to a new edition, instead expecting a new edition to be adapted to the outdated material, then you’ll probably hate the new take on the half-giant.
For those new to the Dark Sun party, half-giants are (as you might expect) similar to half-elves; human/giant hybrids, though half-giants are the result of sorcerous experimentation rather than interbreeding. As an aside? I really want to create a bard who sings a soul song called Giant Fever, but that’s completely irrelevant to the topic at hand.
So, the original Dark Sun half-giant? Was, perhaps unsurprisingly, pretty big: 10 to 12 feet tall, weighing approximately 1,600 pounds. This enormous stature made them powerful, granting a +4 to Strength and a +2 to Constitution – of course, their gigantic heritage also gave them walnut-sized brains, resulting in half-giants suffering a -2 to Intelligence, a -2 to Wisdom, and a -2 to Charisma. They also received double hit points at every level (so while most fighters got 1-10 hit points for each level they gained, half-giant fighters got 2-20 each level).
To balance out these incredible benefits? Half-giants suffered the aforementioned penalties to Intelligence, Wisdom and Charisma. All half-giant equipment (weapons, armor, clothing, etc.) cost double since they were so much bigger. They were so heavy they couldn’t really ride many animals, or ride in wagons. But the primary balancing mechanic was their shifting alignment – effectively, there was a daily chance a half-giant would wake up evil instead of good, and kill the rest of the party. Seriously.
So, in a nutshell, half-giants were stupid piles of muscle, that existed for a single purpose – to kill shit. This was supposed to be balanced by the fact that the other players might wind up being the shit that got killed.
So, yeah, the half-giant was broken. Seriously fucking broken. Which was fine since (as we’ve already discussed) 2nd Edition, and Dark Sun in particular, weren’t really worried about game balance – broken shit was fine. However, that doesn’t really fly in 4th Edition, meaning the half-giant isn’t the same. Haters, start your engines (of hate!).
In my last races post, I mentioned that I wasn’t going to be talking about the PHB2/PHB3 races for now, with one exception. That exception is the Goliath – the new face of the Athasian half-giant. Introduced in the PHB2, fitting them into that “big, strong, smash” niche isn’t exactly a stretch:
Tribal nomads of the mountains, strong as the rock and proud as the peak.
Play a goliath if you want …
- to be tougher and stronger than nearly anyone.
- to master the rugged mountain slopes.
- to be a member of a race that favors the barbarian, fighter and warden classes.
Doesn’t exactly sound that far off the mark, does it? Of course, there’s no such thing as a perfect conversation and this is no different. I don’t hate the goliath as a half-giant, but I do have mixed feelings about it – though those mixed feelings are tempered by the fact that I can’t imagine a better way to incorporate the half-giant into 4e. So let’s take a look at the goliath.
Goliaths get a +2 to Strength and a +2 to Constitution, which certainly scratches the right itch. They get to choose between dwarven or giant as a bonus language, which I’d switch to just giving them giant for obvious reasons. They get a bonus to Athletics and Nature checks, a bonus to their Will defense, get to roll twice and keep the better result for all Athletics checks, and have an encounter power than grants them resist 5 (more at higher levels) to all sources of damage for one full turn. All in all, they have the right “Hulk SMASH!!!!” feel, in my opinion. So why the mixed feelings?
They’re Medium-size creatures – just like humans, dwarves, elves and most player races. They range in height from 7’2″ to 7’8″, and weigh between 280 and 340 pounds. It’s worth noting that this is taller than all other player races, and heavier than all but the minotaur (which weighs a little more). So you know, they’re big, but not giant – and half-giants were giant compared to the other races (implying that propert giants were really big – and they were).
Now I get why the half-giant is medium-size. A large creature uses larger weapons – and larger weapons dish out more damage. An ordinary (medium-size) longsword deals 1d8 points of damage; a large longsword deals 1d10 points of damage. Large creatures also have “reach” – meaning they threaten and attack all squares within two spaces of them. Medium-size creatures only threaten one square – meaning a large half-giant can smash people in melee combat (which they’re good at) who can’t attack her back. Further, anyone approaching a large half-giant so they could make a melee attack against her will trigger an opportunity attack against himself – an opportunity attack made with that bigass weapon that deals more damage. Those three factors combined, mean a size-large player race probably can’t be balanced under any circumstances – at least not without introducing “level adjustment” style rules.
So, given those factors I’m not angry or otherwise upset by this change in the half-giant. At the same time, I really liked the idea that half-giants were very distinctly larger than humans or the other races. I see two different ways to handle this issue. The first is to just get over it, and move on. Half-giants were part of Dark Sun, but Dark Sun wasn’t about half-giants. The second option is through “rule zero”-style DM Fiat. Off the top of my head? Half-giants can procreate with one another, or with other giants. Half-giant/giant pairings yield other, large-size half-giants. Half-giant/half-giant pairings tend to thin out the giant blood – yielding “giant-blooded” i.e. goliaths.
I’m not married to it, but it’s just a thought. At least it allows me to use big half-giants as monsters without having a logical fallacy. So, there’s that.
Not sure if I’ll get a chance to do another one of these from the road or not. Depends on how tomorrow goes. But next time the haters will once again get to rev their engines of fury and rage, because I’ll be discussing another broken (were any of the Dark Sun-specific races not broken?) race – the thri-kreen.